Oct 19, 2007, 04:21 PM // 16:21
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#1
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Frost Gate Guardian
Join Date: Jul 2007
Location: Southern Maryland
Guild: Midnight Oasis
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Me/R + IW + Bow = Failure?
I guess I should have asked this before I created my Mesmer with Ranger secondary, but IW does work with Bows right? I mean, it would be kind of stupid if it didn't. Wish I would have made sure of this before buying max armor yesterday.
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Oct 19, 2007, 04:22 PM // 16:22
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#2
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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No, it's melee only. Don't get too depressed though, IW sucks anyway.
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Oct 19, 2007, 04:22 PM // 16:22
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#3
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Unfortunately, IW only works with Melee weapons.
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Oct 19, 2007, 04:23 PM // 16:23
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#4
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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If you made armor specced for illusion, there are plenty of decent PvE illusion builds to work with.
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Oct 19, 2007, 04:24 PM // 16:24
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#5
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Valencia, Spain
Guild: Green Arse Team
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Just change your secondary profession, anyway, being a ranger doesn't makes you use a bow. My ranger enjoy with his scythe.
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Oct 19, 2007, 05:25 PM // 17:25
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#6
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Ah But ME/R Fevered Dreams Is a Blast so don’t throw away the bow yet.
Bleeding
Poison
On all targets is great
Last edited by Painbringer; Oct 19, 2007 at 06:21 PM // 18:21..
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Oct 19, 2007, 05:36 PM // 17:36
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#7
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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find:
Ineptitude
Clumsiness
Wandering Eye (Phantom Pain or Images of Remorse if you don't have EOTN. Cry of Pain works here too.)
Arcane Conundrum
Epidemic
Glyph of Lesser Energy (GoLE is the prefered E-management, others can take its place though)
Power Drain (synergizes with arcane conundrum)/Energy Tap (If you're not confident with interrupts) or another energy management skill
Res Sig
8+1 FC
12+1+1 Illusion
rest in Inspiration
Aim AC at a group of casters if they huddle together, otherwise find a good target. Hit the melee with ineptitude first then use epidemic when others get close to that monster to blind them all. Spam clumsiness and wandering eye on the other melee enemies to rack up the damage and keep them interrupted. Power Drain important spells or just use it to keep up your energy.
This setup > all melee (and some casters) encountered in all of GW. It deals good damage but, more importantly, adds defense to a team.If you're going through an area with alot of spellcasters though, just go Domination.
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Oct 19, 2007, 06:20 PM // 18:20
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#8
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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Doesn't the skill description say when attacking in melee?
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Oct 19, 2007, 06:25 PM // 18:25
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#9
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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[skill]illusionary weaponry[/skill]
As seen, yes it does specify melee.
[skill]Serpent's Quickness[/skill] is good too (instead of wasting an elite [skill]mantra of recovery[/skill]).
Last edited by Pick Me; Oct 19, 2007 at 06:41 PM // 18:41..
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Oct 19, 2007, 06:33 PM // 18:33
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#10
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by =DNC=Trucker
Doesn't the skill description say when attacking in melee?
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Quote:
Originally Posted by Pick Me
[skill]illusionary weaponry[/skill]
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Twice, actually... Sigh...
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Oct 19, 2007, 07:09 PM // 19:09
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#11
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Frost Gate Guardian
Join Date: Jul 2007
Location: Southern Maryland
Guild: Midnight Oasis
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..anyway. Where I come from Melee is anything thats not magic. So, for those that answered, thanks. I'll figure something else out or rid myself of the problem.
Last edited by Larcen; Oct 19, 2007 at 07:13 PM // 19:13..
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Oct 19, 2007, 09:29 PM // 21:29
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#12
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Ascalonian Squire
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Where do you come from? 0_o
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Oct 20, 2007, 12:53 AM // 00:53
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#13
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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This thread = failure
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Oct 20, 2007, 01:04 AM // 01:04
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#14
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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why do you say that? he had a legitimate question and ppl answered it...
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Oct 20, 2007, 01:11 AM // 01:11
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#15
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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OP, you can still use a Ranger stance to increase your attack speed and just use a melee weapon with IW. I know it isn't what you wanted, but that's all I gots.
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Oct 20, 2007, 03:34 AM // 03:34
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#16
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Or you could play standard Mesmer with Serpent's Quickness...or something like that.
__________________
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Oct 21, 2007, 05:06 PM // 17:06
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#17
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Lol, My first char was a mesmer and most of the time up to the southern shiverpeaks he used a bow, with about 10 points specced in bow mastery and then cast spells, great fun.
~A Leprechaun~
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Oct 21, 2007, 06:15 PM // 18:15
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#18
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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my suggestion, use a better elite...
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Oct 23, 2007, 07:34 PM // 19:34
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#19
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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I'm sure you have seen this build as well, but I couldn't find it listed so I'll try to remember what most of it was:
[skill]Maiming Strike[/skill][skill]Illusionary Weaponry[/skill][skill]Heket's Rampage[/skill] Optional [skill]Call of Haste[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill][skill]Resurrection Signet[/skill]
16 Ill
12 Beast
Good DPS/pressure, but crappy defense and healing (none I should say)
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